Category Archive for "Uncategorized"



Uncategorized Darren Murph on 12 Mar 2010

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn't until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company's meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft's Xbox 360, and we were given a set of specialized glasses (which were passive, like NVIDIA's active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn't perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that's required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won't need to purchase any additional hardware whatsoever, and what they'll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn't actually change the underlying code in existing 2D games (that's the cue for developers to breathe a sigh of relief), we didn't feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn't have 3D glasses on; we noticed slight image doubling at specific points, but it's not something we simply couldn't look at without acquiring a headache.

More after the break...

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Uncategorized Darren Murph on 11 Mar 2010

Ask Engadget: Best (useful) WiFi network detector?

We know you've got questions, and if you're brave enough to ask the world for answers, here's the outlet to do so. This week's Ask Engadget question is coming to us from Mitchell, who couldn't care less if you have a problem with his question. If you're looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.
"I just got a new laptop and am looking for a WiFi detector. The catch is that I want one that will tell me if the network it is detecting is open or not. I can't fathom the point of one that doesn't tell you that information. If posted, this will probably generate a lot of snark, but whatever, I just want to be able to find open networks!"
You know, we appreciate the honesty here. And we totally feel you. If anyone out there has found a fantastically useful WiFi detector, throw your recommendation(s) in comments below!

Ask Engadget: Best (useful) WiFi network detector? originally appeared on Engadget on Fri, 12 Mar 2010 00:23:00 EST. Please see our terms for use of feeds.

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Uncategorized Chris Ziegler on 11 Mar 2010

Android’s American market share soars, WinMo pays the price

Mobile manufacturer and platform market share stats for the US are in for the month of January thanks to comScore, and as usual, they tell a fascinating (and somewhat unpredictable) story of what's actually going on at the cash registers. Motorola -- which has long since fallen off its high horse on the global stage -- still maintains a commanding presence in the American market by representing some 22.9 percent of all subscribers, though that's down 1.2 percent from October 2009; that's particularly interesting in light of the Droid's success, and a possible sign that smartphones still aren't on the cusp of dominating the phone market overall. Samsung recently touted the fact that it had held onto the States' overall market share crown, though Sammy was undoubtedly referring to sales, not subscribers -- in other words, there are still a ton of legacy RAZRs out there inflating Moto's stats.

Turning our attention to smartphone platforms, BlackBerry OS, iPhone, and Android all saw gains, while Windows Mobile and Palm both saw significant downturns. You might use Palm's loss of 2.1 percent of overall market share in a single quarter as a big nail in webOS' coffin, but we're inclined to believe this includes legacy devices -- and considering the huge installed base of Palm OS-based handsets (Centros, for instance) that are coming off contract these days, it's neither surprising nor alarming to see that kind of drop. Android's gain, meanwhile, likely comes in large part from WinMo's whopping four percent loss -- it's no secret that WinMo 6.x is well past its expiration date with customers leaving in droves (even before Windows Phone 7 Series announcement), and our informal observations lead us to believe that many of those folks are heading for Android. After all, it's kind of convenient that Android gained 4.3 percent and WinMo lost about the same, isn't it? BlackBerrys still dominate the American smartphone landscape, and the iPhone market looks like it might be mature for the time being -- Apple added just 0.3 percent to its market share in the quarter, possibly a sign that folks are holding out for whatever Cupertino brings us come Summer. Is this a sign that Palm needs to step up its game yet again? Undoubtedly -- but at the same time, we wouldn't call the loss of those Palm OS subscribers a death knell just yet.

Android's American market share soars, WinMo pays the price originally appeared on Engadget on Thu, 11 Mar 2010 23:11:00 EST. Please see our terms for use of feeds.

Permalink Gearlog, Fortune  |  sourcecomScore  | Email this | Comments

Uncategorized Sean Hollister on 11 Mar 2010

HMK 561 electric bike concept seats you on the battery, makes you significantly more attractive

Most electric bikes are fairly sordid affairs, little more than an ordinary bicycle with a motorized hub, a strap-on battery pack and regenerative braking capabilities (if you're lucky). Not this HMK 561 electric bicycle concept, which took home an iF Design Award for some seriously forward thinking. It's not just the stylish forward rake of this juiced cruiser that's innovative, it's the frame -- composed completely of a conductive carbon fiber weave that allows the bike's body to not just pass electricity to the motors, but actually store it like a giant capacitor. Factor in integrated lights and a pinch of that aforesaid regenerative braking at each axle, and you've just about got the bicycle of our dreams. Oh, and did we mention a prototype has already been built? Yeah.

HMK 561 electric bike concept seats you on the battery, makes you significantly more attractive originally appeared on Engadget on Thu, 11 Mar 2010 22:04:00 EST. Please see our terms for use of feeds.

Permalink Yanko Design  |  sourceRalf Kittmann  | Email this | Comments

Uncategorized Nilay Patel on 11 Mar 2010

AMD to finally take on netbook space with new Fusion chip… next year

We've always said AMD should go after the gaping hole between netbooks and thin-and-lights by releasing a low-power platform with solid graphics abilities, and it looks like the company's finally coming around -- AMD's John Taylor just told us that the chipmaker will be releasing a netbook-class Fusion CPU / GPU hybrid codenamed "Ontario" with integrated DX11 graphics sometime next year. If Ontario sounds familiar, it's because we've seen it leaked in the past -- it's a part of the "Brazos" platform built around the low-power Bobcat core. Of course, AMD has been promising Fusion chips of all stripes for years now without a single shipping part, so saying that a Fusion chip will get it into the netbook game in 2011 is mildly amusing -- while AMD's definitely turned things around, it's still incredibly late to the low-end party, and Intel's solidly beaten it to the hybrid CPU / GPU punch with the Core 2010 and Pine Trail Atom chips. Add in the fact that NVIDIA's Optimus-based Ion 2 chipset seemingly offers the extended battery life of Atom with the performance of a discrete GPU, and we'd say the market niche Ontario is designed to fill may not actually be so niche when it finally arrives. We'll see what happens -- a year is a long, long time.

[Image via OCWorkbench]

AMD to finally take on netbook space with new Fusion chip... next year originally appeared on Engadget on Thu, 11 Mar 2010 21:06:00 EST. Please see our terms for use of feeds.

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Uncategorized Nilay Patel on 11 Mar 2010

iPad orders start at 8:30AM tomorrow morning

We knew iPad pre-orders were starting tomorrow, but now we know exactly when all you lovable crazies have to stumble out of bed and transmit your credit card numbers to Steve's brain: 8:30AM ET, or 5:30AM on the West Coast. We generally recommend a bed shaker alarm clock, but hey, let's not pretend we haven't all turned a few long nights into tomorrow with our old friends Jackie D and Mistakes. See you on the other side, chochachos.

iPad orders start at 8:30AM tomorrow morning originally appeared on Engadget on Thu, 11 Mar 2010 20:31:00 EST. Please see our terms for use of feeds.

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Uncategorized Joseph L. Flatley on 11 Mar 2010

Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC


We already got a look at Microsoft's little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he's been kind enough to share the interview with us. The main topic of conversation was the company's plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss -- including the sweet science of porting games from Zune HD to 7 Series phones ("it's 90, 95 percent code reuse... in an hour or couple of hours, we're taking games that were written for Zune HD and putting them on the phone"), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery.

Talkin' Windows Phone 7 Series gaming with Microsoft at GDC originally appeared on Engadget on Thu, 11 Mar 2010 19:52:00 EST. Please see our terms for use of feeds.

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Uncategorized Richard Lawler on 11 Mar 2010

Caption Contest: 3D is a mind blow, everyone can agree on that

What do b-boys, random celebrities like Mark Sanchez, Andy Samberg and Hillary Duff, and the Black Eyed Peas have to do with 3DTV? We're not sure either, but that didn't stop Samsung from mixing them up during its "worldwide launch event" yesterday in NYC. Check the video (embedded after the break) for the above revelation about 3D from the JIMP troubador himself, but what was going through the heads of our friend Jimmy C and the BEP when this picture was taken?

Chris: "And see, just by turning this knob to the right, we can give Avatar a plot."
Richard Lawler: "If everyone starts wearing these, we're going to need new outfits."
Nilay: "Fascinating. You say this is called a 'lady lump?'"
Joe: "What? Bono beat us to it?"
Joanna: "That Neytiri, she's a handful..."
Paul: "I've gotta feeling that nothing of intellectual importance is happening here."

Continue reading Caption Contest: 3D is a mind blow, everyone can agree on that

Caption Contest: 3D is a mind blow, everyone can agree on that originally appeared on Engadget on Thu, 11 Mar 2010 19:21:00 EST. Please see our terms for use of feeds.

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Uncategorized Paul Miller on 11 Mar 2010

OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results

We knew virtual camera systems are starting gain traction, particularly in the world of cinema and within James Cameron's little set of toys, but it's pretty wild to see one in action. NaturalPoint is showing off its OptiTrack motion capture system at GDC, a budget-friendly multi-camera setup (if $6k is your idea of budget-friendly), but it also has a prototype of sorts of its upcoming virtual camera system. The camera's orientation and movement is actually tracked in the same way a motion capture suit is, and if you're in the same tracking space as a motion capture actor you can do "real" camera work with a live 3D rendered preview of the action. The shoulder-mounted camera has controls for virtual tracking and dolly moves, along with zoom, and has zero problem delivering that shaky handheld look that's all the rage in visual effects these days. There's no word on much this will retail for, but despite the fact that we have absolutely zero use for it we totally want one. Check out a video of it in action after the break.

Continue reading OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results

OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results originally appeared on Engadget on Thu, 11 Mar 2010 18:48:00 EST. Please see our terms for use of feeds.

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Uncategorized Paul Miller on 11 Mar 2010

Unreal Engine 3 up and running on webOS, and we’ve got video!

Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.

Continue reading Unreal Engine 3 up and running on webOS, and we've got video!

Unreal Engine 3 up and running on webOS, and we've got video! originally appeared on Engadget on Thu, 11 Mar 2010 18:20:00 EST. Please see our terms for use of feeds.

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